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Maybe they had a good game idea, made that game, and enjoyed sudden fame and prosperity. I guess it’s possible SOME game out there enjoyed overnight success. Plenty of people work for years and their game still doesn’t blow up-that’s certainly what happened for our previous games. Overnight successes don’t exist, from what I’ve seen. There’s usually years and years of work behind the scenes and then MAYBE your game blows up, but mostly not. Usually they don’t.Ĭontrary to popular belief, these do not actually 'sell themselves'. We didn’t know if any of our efforts would work.From the outside it looks like we just sat there. But most of that work is invisible to fans & peers.We worked hard, hoping a “blow up” might happen.I don’t want to waste your time bragging-it’s not like Boyfriend Dungeon is the next Minecraft or anything! Plenty of people have still never heard of the game! If you haven't, that's fine. We also have been covered by many major outlets, including GQ, Polygon, RPS, etc.
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We recently reached our Kickstarter goal of $50k in ~6 hours, and ended up with $272k CAD, or 415%. If you haven't heard of it, Boyfriend Dungeon is a dungeon-crawler about dating your weapons, which turn into beautiful people. In this crowded time, when there’s more beautiful and more innovative games than ever before, it’s hard to get attention, but we did it, this time. It seemed like it “blew up” when we launched our Kickstarter on August 15th and got funded in just 6 hours. Boyfriend Dungeon has gotten a lot of attention.
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